Oct. 25

Premiere of new creation with Simon Speiser

June 25

New creation with Fabrice Mazliah and Claude Jensen

17.04.25

Touching Clouds at Lehrstuhl für Digitale Künste und Kulturvermittlung

02.04.25

Touching Clouds at Tanz Mainz 2025

04.02.25

Introducing students of the Robert Schumann Hochschule Düsseldorf to type theory

06.12.24 - 26.01.25

Premiere of our new XR piece "Virtual Frameworks S210" in the frame of aus Schalen entworfen at the StadtPalais Stuttgart.

14.11.24 - 28.11.24

Rose in your brain at the university library Tartu.

20.11.24 - 24.11.24

DIGITAL – ZUM BERÜHREN VON WOLKEN in the frame of the festival DANCE ON SCREEN in Zürich.

26.10.24 - 27.10.24

Rose in your brain at the PAD festival in Wiesbaden.

09.09.24

Publication of my article "Virtu(re)al bodies" in Virtual Ecologies – Digitalitäten und Ökologien im Tanz

12.09.24 - 27.04.25

Touching Clouds in the frame of the exhibition AFTER IMAGES at the Julia Stoschek Foundation Berlin.

28.08.24

Moderating the panel of the symposium Multiple exposures: sensing mixed reality as a performative tool on stage at Ballhaus Ost Berlin.

09.08. - 18.08.24

Directing a workshop on digitality and performance in the frame of New Talents .

08.07. - 11.07.24

Directing a workshop at the KHM Köln on computer graphics and immersion.

Most of Mai and June 24

Creation phase at the Theater im Depot with a project by Jens Heitjohann and Julia Krause.

20.05. - 07.06.24

In residency at the Academy for Theater and Digitality with Taavet Jansen and Liis Vares.

26.04.24 19:00

Presentation of my VR related work in the frame of REALTIME AFFAIRS at Dock11 .

02.04. - 01.07.24

Honored to have been invited to teach promosing architects in training at the Hochschule für Technik Suttgart.

21.-24.03.24

World Premiere of Dream Stones, co-created with Simon Speiser, in the frame of the amazing Moovy dance film festival Köln.

16. and 17.03.24

Performance of Moving in Concert at the NYU Skyrball center for performing arts.

04.- 09.03.24

In residency with Hanako Hayakawa in the frame of her exciting new creation Lurker at the art center Buda, Kortrijk.

28.02.24

Work in progress showing at the ICI Berlin.

10.01. and 18.01.24

Dancing Faits et Gestes by Noé Soulier in Caen and Brugge.

09.-13.01.24

Very happy to show "Digit(al) - on touching Clouds", at the Tanzhaus NRW in the frame of the Temps d'Images festival!

December 23

Excited to start a new three month research funded by the Fonds Darstellende Künste. Aim: In robotics, how is motion generated, reproduced and conceived of? Further, how can we shape particular movement qualities? The problem of 'materializing' results and knowledge gained through previous research in XR development and 3D modeling will serve as a starting point.

12.11. and 3.12.

Co-direction of digital performance workshops with Laura Cugusi in the frame of New Talents Ruhr

16.-18. + 23.-25.11.23

"Digit(al) - on touching Clouds", at the VR festival of the TiD Dortmund (Virtual) Ecologies in the Field of Dance of the Gesellschaft für Tanzforschung.

28.10.23

"Digit(al) - on touching Clouds", accompanied by a lecture in the frame of the symposium (Virtual) Ecologies in the Field of Dance of the Gesellschaft für Tanzforschung.

08.10.23

"Digit(al) - on touching Clouds" presentation in the frame of the short film festival Un Festival c'est trop court! in Nice, France.

25.-27.08.23

Work in Progress showing of a new collaboration with OBLIQUE SENSATION at Uferstudios.

10.06.23

Presentation of Touching Clouds in the frame of a satellite event of the New Now Festival at the Theater im Depot Dortmund.

07.06.23

Performance of Moving in Concert at the Theater Rotterdam.

06.06.23

Performing to come (extended) at the Theater Rotterdam.

30.05.23

Performance of Moving in Concert in the frame of the Potsdamer Tanztage.

25.-28.05.23

Premiere of Digital - on touching Clouds in the frame of the Moovy Dance Film Festival at the Musem Ludwig.

07.05.23

Showing of "Digital - on touching Clouds" at Dock11.

01.04.23

Excited to start a three month research funded by the Fonds Darstellende Künste. Aim: Im Rahmen dieser Recherche werde ich meine (programmier)technischen, konzeptuellen und künstlerischen Fähigkeiten im Bereich der VR (bzw. XR) ausbauen. Einerseits möchte ich konkrete Tools für zukünftige Projekte entwickeln, und anderseits ein breiteres – nicht rein projektbezogenes – Wissen über den Einsatz von XR in der Darstellenden Kunst erwerben.

31.03.23

Performance of Faits et Gestes at the the LUX Scène nationale in Valence, France.

10.-12.02.23

Performance of O with students of the HfMDK at the Frankfurt LAB in the frame of the Wintertanzprojekt 2023 .

2.-3.02.23

Performing "to come (extended)" in Barcelona, at Mercat de les Flors

22.01.23

Performance of O with students of the HfMDK at the Frankfurt LAB in the frame of the Jubiläumsfestival of the HTA.

21.01.23

Performing "to come (extended)" in Deinze, Belgium, at the Leietheater

27.12.22 - 03.01.23

Winter Update Meeting at the Performing Arts Forum, France

18.-19.12.22

Work in Progress showing of Digital - on touching digital objects at the Theater im Depot, Dortmund.

26.11. and 9.-10.12.22

Faits et Gestes at the Festival d'Automne, Paris.

14.-24-11.22

VR-residency "Beyond Gravity" at the Theater im Depot Dortmund

4.-7.11.22

Dance workshop for students of the Master study programm of Math pedagogy at the TU Munich.

21.10.22

to come (extended) in Hasselt, Belgium

15.10.22

Hosting a mending workshop by Elena Polzer at the Heizhaus Berlin.

21.-22.09.22

to come (extended) at the SIDance Festival Seoul, South Korea

10.-14.09.22

to come (extended) at the Ruhrtriennale Duisburg

01.07.22

M.Sc. thesis defense at the KU Leuven on presheaf models of parametric dependent type theory

Digital - on touching Clouds shown at TanzMainz Festival

02.04.25, SWR Kultur: Mainz tanzt in die Zukunft – Wie die virtuelle Realität den Tanz erobert

Premiere of Virtual Frameworks S210

This mixed reality app offers a playful introduction to the potential of upcycling in architecture. The immersand is invited to build new architectures with 20:1 models of formwork designed for the construction site Stuttgart 21 - while experiencing them physically in real size.

Currently shown at the StadtPalais Stuttgart in the frame of the exhibition aus Schalen entworfen.

A piece by Philipp Reinfeld and I, with sound by Franziska Aigner and 3D modelling assistance by Lawrence Forsythe

Premiere of Rose in Your Brain

Held in Human at the Tartu University Library

Very happy to have been able to help Liis Vares and Taavet Jansen shape and implement their XR creation.

"Rose in Your Brain" is a mixed reality performance, a collective thought space where linguistic thinking meets the instinctive physique. It is a physical reading experience, a choreography of thoughts that you can experience within your own body using mixed reality glasses. Plug in — let your body and thoughts carry you.

Something is changing, I can no longer make sense of what here means, as I increasingly feel that while I am here, I am also always a little bit there. There, where my thoughts are, there where my imagination roams — and not only mine, but someone else’s as well, simultaneously. It is real. I am always inside a body, in this form that makes me visible and touchable; yet I am also always in a space, where no one can see me. It is a space of thought, an invisible space, but also an ever-present network, a movement. I am present, held in human.

New trailer of Touching Clouds

Virtu(re)al bodies

Excited to see my article article on XR and dance appear in:

Virtual Ecologies – Digitalitäten und Ökologien im Tanz

Jahrbuch TanzForschung 2023

Yvonne Hardt / Marisa Joana Berg / Anna Chwialkowska / Ulrike Nestler (Hg.)

Warm thanks to the four of them for their support and insightful and rigorous feedback and editing!

After Images | 12.09.24 - 27.04.25

Very grateful to be part of this incredible exhibition!

Artistic Director and Curator: Lisa Long

Assistant Curator: Line Ajan

Curatorial Assistant: Josefin Granetoft

Predominant systems of knowledge have elevated sight above hearing, smell, touch, and taste, despite how seeing is constituted from an amalgam of sensory feedback from the entire body. To question this hierarchy of sight over the other senses, AFTER IMAGES gathers works that rely on materiality, texture, movement, and immersive experiences to convey meaning. The exhibition invites visitors to understand images as just one of the many ways we make sense of the world.

Touching Clouds 11.10.24 at Stoschek Foundation

Don't miss the chance to see Touching Clouds at the Julia Stoschek Foundation Berlin!

And of course, none of this would have been possible without the incredible team: Franziska Aigner, Pêdra Costa, Hanako Hayakawa, Göksu Kunak and Simon Speiser. Touching Clouds 11.10.24 at Stoschek Foundation Touching Clouds 11.10.24 at Stoschek Foundation

Mixed Reality Workshop

Excerpt of a mixed reality performance created in the frame of a 10 day intensive workshop organized by NewTalentsRuhr. Grateful to have had the chance to work with these amazing young artists!

By: Scratch, Leo, Selma, Smilla, Julian, Norbert

Sound: akiramus1c

Graffiti: Daniel

Small movements Big questions

26.04.24 19:00 DOCK 11 Berlin

The REALTIME AFFAIRS event series is a regular meet-up for artists, designers and interested audiences who are passionate about audiovisual performances and immersive experiences. The aim is to present formats on the interdisciplinary border of performing arts, gaming and media art.

I will discuss the coding and math behind some popular animaton techniques we used in our recent VR pieces. In this video, for example, we used Perlin noise to animate grass. It was developed by Ken Perlin for the production of nature-like effects on computer-generated surfaces and is used for generating realistic looking terrain, but also the effect of wind on fields of grass.

Dream Stones - New AR creation

Inspired by “Xorandor” by Christine Brock-Rose and Sapara Mythology, Pape and Speiser’s work “Dream Stones” invites into an AR experience in which perception of time between humans and stones are synchronised. Through the collaborative manipulation of the virtual and the physical the viewers step into dialogue with the dream stone worlds.

This new creation extends their inquiry on embodied immersion which they started in Touching Clouds to questions of co-presence, both of humans and other (artificial) forms of intelligence.

Collaboration with Simon Speiser
Dramaturgy: Ben Woodard

I like the Digital but does it like me?

Currently working for the new mixed-reality-project of Julia Krause and Jens Heitjohann, which is about the relationship between future artificial beings and humans. Visitors encounter an ostensibly autonomous avatar in a one-to-one performance via the display of an iPhone. In a try-out of this work at the Heizhaus Berlin, we presented the technical set-up and the possibilities of the newly developed virtual puppet theater setting, which combines the possibilities of automation and live control to create a presence effect. Building on the amazing work of Pangolin Park, I am working on increasing the expressivity and range of behavior of the digital beings, and on integrating the different functions provided by the hardware in order to increase the immersive character of the work in a theatrical setting.

I Like The Digital

Digitality and performance workshop

During a 4 hour workshop, a group of amazing young digital artists produced digital objects and materials to add to the Touching Clouds world. It was amazing to thereby discover new textures and modes of composing space.

Codirection with Laura Cugusi
invited by Theater im Deopt Dortmund and the Akademie für Theater und Digitalität
part of the program New Talents Ruhr
With support of IASA

New AR creation

Work in progress. Playing around with fluid dynamics shaders and AI animated birds to give a feeling of organicity and reactivity to the environment.

Collaboration with OBLIQUE SENSATIONS (Christoph Wirth and Markus Wagner)
Music: Christoph Wirth
Design and shaders: Norbert Pape
Coding: Norbert Pape and Markus Wagner
based on Living birds asset by Dinopunch

La visión del Monte

I adapted and developed tools to choreograph the Interbotix robot arm animating Simon Speiser's mesmerizing light sculpture La visión del Monte. In particular, we handpuppeteered the arm, recording the path into a so called BAG file. We then edit the latter using a self-made BAG file editor. Finally, the thus generated movement materials are played back and synchronized to sound files using bash files.

Work in progress. Playing around with fluid dynamics shaders and AI animated birds to give a feeling of organicity and reactivity to the environment.

Collaboration with OBLIQUE SENSATIONS (Christoph Wirth and Markus Wagner)
Music: Christoph Wirth
Design and shaders: Norbert Pape
Coding: Norbert Pape and Markus Wagner
based on Living birds asset by Dinopunch

Summertime, math time


A-Life: Life is a property of form

For the development of Touching Clouds, I had to dive into the world of shaders, which are small bits of code executed directly on the GPU. Its parallel processing capability makes surprising real-time simulations of natural process such as swarms and fluid dynamics possible. I am starting to dedicate some time to read up on the surprising cross-polinations of (theoretical) biology, computer science and art. The image below is snapshot of a GPU run fluid simulation based on the incompressible Navier Stokes equations. NavierStokes
What if the complexity of the world around us emerged out fo the interaction of particles following simple rules? 1952, Alan Turing starts off his influential speculative article The Chemical Basis of Morphogenesis with a strong hypothesis:

It is suggested that a system of chemical substances, called morphogens, reacting together and diffusing through a tissue, is adequate to account for the main phenomena of morphogenesis.

CellularAutomata

In a similar vein but in the 1980s and coming from the now firmly establish field computer science, Christopher Langston notes in his seminal text "Artifical Life":

The most surprising lesson we have learned from simulating complex physical systems on computers is that complex behaviour need not have complex roots.

Polemically, he claims:

Life is a property of form, not matter, a result of the organization of matter rather than something that inheres in the matter itself. [...] It is effects, not things, upon which life is based — life is a kind of behaviour, not a kind of stuff [...]. Behaviours themselves can constitute the fundamental parts of non-linear systems — virtual parts , which depend on non-linear interactions between physical parts for their very existence. Isolate the physical parts and the virtual parts cease to exist.

What he calls the virtual is often described in the language of partial differential equations. However, it is usually impossible to write down explicit formulas for solutions of partial differential equations. Today's computing power enables us to numerically approximate solutions and simulate the dynamic processes. One way to do so is by discretization, which means simplifying the problem by splitting smooth spaces into grid-like collections of cells and continuous time into a series of time intervals (steps).

One then translates the partial differential equations into rules defining how cells act upon each other given a short time interval. And voilà, we can now let a computer do the work of computing the state of the cells. Fairly recent developments in GPUs greatly enhance such simulation processes through their 'parallel processing' capability: the state of the cells in the grid are not computed consecutively, but all at the same time! These developments have had an enormous impact on scientific research, but also easthetics. A-Life is ubiquitous in CGI production. Here is another famous example of a dynamical system which can be thought of as the simulation of some sort of bacterial culture:

All possible Rhythms

Working with the Belgian composer Simon Halsberghe to gain a better understanding of the Jacki Lieberman Set. The German percussionist Jaki Liebezeit worked on the set of all possible rhythmical patterns consisting of 1s and 2s, i.e. short and long beats. To complicate the matter considerably, cyclic permutations are considered equal. Formally, this set is defined as follows:

$$ J := \bigcup_{n \in \mathbb{N}} J_n $$

$$ J_n := \left\{ a_0a_1\dots a_{k} \mid a_j \in \{ 1, 2 \}, k \in \mathbb{N} \text{ and } \sum_{i=0}^k a_i = n \right\}_{/ \mathord{\sim}}$$

where

$$ a_0a_1\dots a_k \sim b_0b_1 \dots b_k $$ $$ \iff $$ $$ \exists l \in \mathbb{N} \quad \forall j \in \{0,1, \dots, k\}: \qquad a_{(j + l)\mod (k+1)} = b_j$$

Simon is looking for a constructive way to generate all the patterns of a given length. We have implemented an algorithm, the computing time however quickly exceeds reasonable limits. The follow up question is: How many patterns of a given length $n$ exist? We computed values for $n \leq 26$, but have not yet found the formula for any $n$.

Click here for our intermediate results.

25.05.23: Premiere of Digit(al) - on touching clouds

- a choreographic object

How many angels fit in a cloud? This outdated medieval scholastic problem reemerges today in guise of clouds, bits and data. While much our work consists of manipulating data, we seldom ask: how does it feel like to touch data? What do clouds feel like?

Digitus (lat. “fingerbreadth“, „number“) stems from the Proto-Indo-European *deyǵ- (“to show, point out”). New technologies enable us to, quite literally, touch and handle digital objects. This folding back of touch onto abstraction provides a fertile setting to explore both their materiality and the way they, in turn, move us through space: a choreography.


Digit(al) is an augmented reality piece, as well as a choreographic installation: in a sufficiently large and empty space, informal seating opportunities and headsets are offered to the audience. Those that choose to put on a headset will see the space and people around them enriched with virtual floating stones and leaves, which respond to touch and movement in various ways. The exploration of the virtual space guides them through the real space, producing a choreography that can be watched by other audience members.